Virtual reconstruction of an historical italian Castle in Verona
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The project
The idea is to use the immersive 3D technology of the first person videogames to create a virtual visited tour of the Castle. The possibility for the user/gamer to "be-inside" the environment and to have complete freedom of movement and eyesight, gives the tour a new didactic and communication power. Moreover, the game engine used gives the possibility to be programmed and coded to make certain things happen during the tour. In this case, sometimes a voice starts that gives historical information about the Castle. The work was realized for the LG project in the context of a Thesis in Communication Science at the Univerity of Verona.
Historical information about the Castle
The castle, an imposing civic building from the medieval Veronese period, was built between 1354 and 1356 by order of Cangrande II della Scala. The design was conceived by the della Scala family as a defence against both outside invasions and popular rebellion.
The surrounding area allowed for a rapid and easy escape from the city:after crossing the fortified bridge, accessible only to the noble family, the road to the north along the Adige valley was a secure route.
The city’s geographically strategic location led to the development of a fortification system, consolidating the remains of the Roman and Commune periods.
In 1404, following the brief Carrara and Visconti dominations, the city became part of the Venetian Republic. The castle was used exclusively for military purposes, as a weapons and munitions warehouse and subsequently, in the eighteenth century, became the seat of the Venetian military academy.
In the days of the anti-French revolt known as the “Pasque Veronesi” (1797) the castle was the site of numerous armed engagements. The Napoleonic epoch marked the beginning of a radical transformation of the existing structure. The plan provided for the construction of an army barracks around three sides of the drill court, but only those sections along the river and towards the Palazzo Canossa were built. This building, in neo-classical style, continued to serve a military function in the Austrian epoch.
Only after 1923 did the castle cease to serve an exclusively military function. It underwent a dramatic structural change, following plans by Antonio Avena, director of the Civic Museums, and the architect Ferdinando Forlati: the reconstruction of the swallowtail battlements, the insertion of late Gothic and Renaissance decorative elements in the facades, and extension of the pictorial decoration in “period” style. Beginning in 1925 the castle became a museum, where valuable art collections were installed.
Beginning in 1958, under the direction of Licisco Maganato, a new organisation of the entire building was planned, to restore the value of the notable historical and artistic patrimonies. This critical and historical revision favoured authenticity, and thus eliminated the false contexts created in the previous renovation. The task of restoration and museum installation was entrusted to the architect Carlo Scarpa, whose highly original solution is universally recognised as one of the finest examples of museum renovation of post-war Italy.
More information at the Web Site
http://www.comune.verona.it/castelvecchio/cvsito/
The minimum system requirements for this Game are:
Pentium II 400 MHz
128 MB RAM
Windows 95/98/ ME/2000/ NT4/ XP
1100 MB hard drive space
3D hardware accelerator with 16mb vram with full OpenGL support
56.6 kbps modem for multiplayer
An original copy of Return to Castel Wolfenstein videogame installed
Type of Game
Title: Return To Castelvecchio
Typology: Didactic Game
About: History of Art
What students can learn: IHistorical and artistic information about Castelvecchio of Verona (Italy)
Game's Author Informations
Name: Andrea Aldegheri
Institution: submitted by Brera Academy of Fine Arts
Country: Italy - Milan
Contact: Mail
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